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Company prep Multiverse Computing
Mid-level (3–5 years) Coding / DSA Hard

Explain and implement Dijkstra's algorithm for shortest paths

Reported in Multiverse Computing European engineering loops. Graph algorithm for non-negative edge weights using priority queue.

Role
SDE
Location
Amsterdam, Netherlands

Context for Multiverse Computing candidates:

Given weighted directed graph and source node, return shortest distances to all nodes.

Try answering aloud first

Cover trade-offs, structure, and a concrete example before revealing the baseline response.

Spoiler-free prep mode

How to frame this at Multiverse Computing: Connect your answer to measurable impact, clarity of thought, and trade-offs the team cares about. Below is a strong baseline response you can adapt with your own project examples.

Dijkstra greedily settles the closest unvisited node using a min-heap. Maintain dist[v] initialized to ∞ except source 0. Pop smallest tentative distance; relax all edges to neighbors if shorter path found.

Complexity: O((V + E) log V) with binary heap. Requires non-negative weights—negative edges need Bellman-Ford.

Implementation details: use adjacency list; lazy decrease-key via pushing duplicate entries and ignoring stale pops; track predecessors for path reconstruction.

Contrast with BFS (unweighted), A* (heuristic-guided), and Floyd-Warshall (all pairs). Real-world uses: routing, map ETA, network latency in service meshes.

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